Nov 12, 2006, 05:38 PM // 17:38
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#101
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Frost Gate Guardian
Join Date: Nov 2005
Profession: A/Me
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I never encountered this problem of mobs running without defending themselves, so I can't say... All I see is they more often run to my casters, or their monks try to flee, but with Knockdown or snare, I have no problem in fights...
I don't know about farming though...
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Nov 12, 2006, 05:43 PM // 17:43
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#102
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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I rushed through nightfall on my now deceased monk and beat the game about 3 days after the public release. I did find that after that I was a little bored with playing through the game again with a new character, but I found that doing quests as I go helps a lot as with my monk I skipped anything I didn't need to do to progress in the game.
You'd be surprised at how many people chose not to rush through NF on an existing character for fear of becoming bored. I'd say it's a pretty wise way to go about the game.
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Nov 12, 2006, 05:43 PM // 17:43
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#103
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Beckii-Chan!
Terribly bored of Guild Wars at it's current state.
I know thousands of you think heroes are a stroke of genius, but for me, they've made this game so much duller. I miss PUGS, even the bad ones, I'm sick of hopping from mission-to-mission Henching everything. No-one talks anymore, No-one groups anymore. PvE is practically single player nowadays.
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Absolutely, positively agree 100%. This may be the source of some of the discontent.
Playing with heroes has made the game incredibly easy, up until the later stages of the game.
What is the result of that? It speeds up the game. That and it takes some of the frustration (and no matter what you say, frustration actually CREATES fun as you overcome that frustration) out of the game from playing with inherently-flawed PuGs.
Speeding up of the game + making it easier/less cooperative = much easier to become "bored".
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Nov 12, 2006, 05:45 PM // 17:45
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#104
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Academy Page
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of course you'll be board if you rush through nightfall at that pace >.<
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Nov 12, 2006, 05:53 PM // 17:53
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#105
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Desert Nomad
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Quote:
Originally Posted by Jetdoc
With each of the above, I think that anyone who is "bored" should rethink how they play the game. I heard many of the same complaints with Factions within two weeks of its release. It absolutely, positively doesn't surprise me to see the same with Nightfall.
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There shouldn't be a right or wrong way to play a game, in mostly all other games any pace you play at should be fun for you, why does this game have to be different?
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Nov 12, 2006, 05:56 PM // 17:56
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#106
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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Well its only a game. Its not meant to last for 24 hours a day, 365 days a year. Take a break, go and buy a new game.
Its like reading a book. Once you've read it, you can reread it if you want, or get a new book. It'll never last forever.
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Nov 12, 2006, 05:59 PM // 17:59
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#107
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Zakarr
They have support system where people can complain and see all the time how GW player community grows or decreases. They will know if things are turning bad and react fast if they want to keep the game alive. Until then, I wouldn't say the game is going to unhealthy path.
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They have a support system that tells us to post on the Fan sites where the devs will read our complaints and our suggestions.
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Nov 12, 2006, 06:12 PM // 18:12
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#108
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Banned
Join Date: Dec 2005
Location: In the woods
Guild: Elite Crew
Profession: W/E
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Quote:
Originally Posted by Jetdoc
This thread absolutely, positively doesn't surprise me.
Play the PvE Beta. Check.
Storm through the game with a maximum size party/with heroes. Check.
Cookie-cutter farming builds are no longer effective against new AI. Check.
New "perfect" gold items are now obtainable through inscriptions. Check.
With each of the above, I think that anyone who is "bored" should rethink how they play the game. I heard many of the same complaints with Factions within two weeks of its release. It absolutely, positively doesn't surprise me to see the same with Nightfall.
As others have said, if this is the way you like to play, it's time to take a break and revisit the game in a month. To me, I prefer not to play in any of the ways above, and it keeps everything fresh.
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I am sorry for this.. i dont wanna sound like a pompus ass. but i am seeing alota good posts by some great members here getting hit pretty hard with some of these "If this is how you play" arguments..
You say one of the check mark is a "cookie cutter farming build"? and that we "rushed the game with a max sized group"?
Once again im sorry. but i think i need to remind you just who invented that cookie cutter that you yourself prolly use to this day.
http://www.guildwarsguru.com/forum/s...php?t=10071188
So please i realize your point.. but you really cannot just accuse us of rushing the game and that is why we are bored..
i know plenty of folks that took plenty of time with the game their first time.. and still have come out bored.
The issue here is not the pace that we took the game.. its the fact that the games content is being so centralized into one aspect. that it is leaving no room for enjoyment after the completion of the game. IE: running,farming
and we as consumers need to inform anet that this is not the route to go if they want a continuing fanbase for the games that they have.
because even the people that disagree with the points on this thread will eventually get bored with the game. and due to these changes it will happen far quicker than it normally would.. but instead of comming here to hope to change somthing.. they will just move onto another game..
so in the end. the people who are supporting the idea of fixing this issue.. are actually supporting the very people who are arguing with, and badmouthing them.
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Nov 12, 2006, 06:15 PM // 18:15
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#109
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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I haven't gotten bored yet. I've taken my rit the furthest in game so far, and I've since brought a few other characters through, as well as work on my new paragon and dervish.
I feel that if you rush through the game, then you've left yourself little else to do in the game. That's why I take my time. We should be getting some new content within a few weeks, maybe people should take a break until then and come back with some new content.
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Nov 12, 2006, 06:24 PM // 18:24
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#110
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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Quote:
Originally Posted by Jetdoc
This thread absolutely, positively doesn't surprise me.
Play the PvE Beta. Check.
Storm through the game with a maximum size party/with heroes. Check.
Cookie-cutter farming builds are no longer effective against new AI. Check.
New "perfect" gold items are now obtainable through inscriptions. Check.
With each of the above, I think that anyone who is "bored" should rethink how they play the game. I heard many of the same complaints with Factions within two weeks of its release. It absolutely, positively doesn't surprise me to see the same with Nightfall.
As others have said, if this is the way you like to play, it's time to take a break and revisit the game in a month. To me, I prefer not to play in any of the ways above, and it keeps everything fresh.
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Your post absolutely, positively has no meaning to it whatsoever. I just got to the Crevice today. Not even in Vabbi yet. Taking my time, doing some stuff, quests, whatever. I don't rush through anything, or play 24/7. I'm sorry, I'm going to have to call bullshit on your POV. Absolutely, positively ignorant and condescending of you to say that about people when you obviously haven't even read the entire topic. GG.
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Nov 12, 2006, 06:28 PM // 18:28
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#111
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Academy Page
Join Date: May 2005
Location: NY
Profession: E/Me
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I got bored just because nightfall is way to long to get thru to have all your characters do it over and over again. I was able to get my dervish thru the entire thing then tried to get my ele thru and just stopped mid way because it was getting to much and to have 5 other characters do the same thing I really dont think so, I just left it alone.
Last edited by yasmina; Nov 12, 2006 at 06:30 PM // 18:30..
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Nov 12, 2006, 06:53 PM // 18:53
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#112
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Banned
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I'm sorry, but there really has been an excessive amount of complaining on the boards. Complaints about the A.I. Complaints about how hard Nightfall is. Complaints about how easy it is. Complaints about how long it is. Complaints about how short it is. You get the picture. All of these probably stem from bored players.
Do I ever get bored of the game? Of course. It's because I've played it for a long time. And most of you have as well. Anything can get boring after a while. Go take a break. If GW seems too much as more of the same, then do something else. Play another game for a while. But don't expect the game to magically change into something completely new.
Also, this has turned into another thread complaining about the A.I. And we sure need another one of those right?
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Nov 12, 2006, 07:49 PM // 19:49
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#113
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Frost Gate Guardian
Join Date: Jun 2005
Profession: R/Me
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I can't get some of the arguments here off my head.
1.) You rushed to fast through the game, no wonder you are bored.
Nope. I did not rush through it, I even took my time to work for the cartographer title until reaching the later parts of the desolation. Currently close to 90% and it took not that much time. Of an online game that is labeled as CORPG I do not expect to be bored a week after release. Sure, every game is getting worn out after a time. But nightfall, well, not exactly Nightfall, but the changes made to the game with the release of nightfall and some mechanics being there from the start, shortened the game tremendously due to the complete lack of an endgame in PvE. I expect more out of a game when paying full price. At least more than the buyingprice in hours.
2.) Take a break
What will that change? Will the game change until the next chapter? Will it even change to the positive with the next chapter? If I take a break, for let's say five weeks, the quests will still be the same. There will still be no endgame. And elitemissions and challenge missions aren't an endgame, too. What do they offer? Nothing. Fun to play for a couple of times, some more some less, but after playing them some times they get boring too, just like the missions and other quests. Again out of the same reasons, they are alwys the same.
What would fix it?
Introducing something to do after beating the storyline. Unlimited randomquests with interesting rewards for example. GW is heavily instanced, but the system lies there almost unused. Basically it doesn't matter what they do, unless you get something that is fun in your eyes and keeps you playing until the next chapter arrives. If there are farmers who want to farm, then why shouldn't they do it? They don't hurt anyone. If people complain about being unable to play their PvEs in PvP there should be done something. And I just hope the "planned content update" is not another sorrows furnace....as it was just the addition of another two explorables.
Also I see no point in being quiet. For quite some time Anet listened to very few PvPonly players that were whining about unlocks being to slow and about the fact they don't have acces to all mods, even the useless ones. What happened? They got it. Faction increased two times (first x5 and now an additional x2), all mods available, armor locked in PvP, other pve-items nerfed and made available to pvp. Anet listens to their "<5% elite" maybe it is time they listen to the other side, too.
For PvP it is currently like this:
cry -> fix
cry -> fix
For PvE it is:
cry -> nothing happens
nerf -> cry -> nothing happens
That is what annoys me most.
Last edited by Myrkwid; Nov 12, 2006 at 07:54 PM // 19:54..
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Nov 12, 2006, 07:58 PM // 19:58
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#114
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Banned
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Not to belabor the obvious, but the more you play the game, the more you cost Anet/NCSoft in bandwidth and CPU time. Given that, I should think the ideal customer is someone who buys the game, plays it for a few hours, and never gets around to playing it again -- I've known several people who've done just that. Needless to say, from that pespective it's doubtful that anyone reading this is an ideal customer, we're more their CFO's worst nightmare.
Perhaps the reason farming, chest running, and other such "endgame" activities keep getting nerfed into oblivion has nothing to do with, as everyone seems to assume, Chinese gold factories, and more to do with Anet, like most other creatures, acting according to its percieved best interest.
The hardcore getting bored, especially when many of them will be back for the next chapter no matter what, is objectively a Good Thing(tm) from Anet's point-of-view. And even if they do lose a few in the long run, it's not like they were ideal customers anyway.
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Nov 12, 2006, 07:58 PM // 19:58
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#115
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Banned
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Quote:
Originally Posted by Myrkwid
What would fix it?
Introducing something to do after beating the storyline. Unlimited randomquests with interesting rewards for example.
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Hey I'm all for adding new stuff but it's funny that you complain that the game is boring after completing the campaign in only a week, yet you're asking for a repeatable quest to do over and over and over again to relieve your boredom? And you complain that taking a break wont do anything because nothing will change. So repeatable quests is a big difference? No matter how random those quests are, they'll always be the same due to them having to be simple since they're supposed to be random.
Quote:
Originally Posted by Myrkwid
Also I see no point in being quiet. For quite some time Anet listened to very few PvPonly players that were whining about unlocks being to slow and about the fact they don't have acces to all mods, even the useless ones. What happened? They got it. All mods available, armor locked in PvP, other pve-items nerfed and made available to pvp. Anet listens to their "<5% elite" maybe it is time they listen to the other side, too.
For PvP it is currently like this:
cry -> fix
cry -> fix
For PvE it is:
cry -> nothing happens
nerf -> cry -> nothing happens
That is what annoys me most.
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Oh come on. Dont fall into the "Timmy got a bigger lollipop and I didnt" trap. It's just petty. If you havent noticed in all 3 chapters, PVE has always been the bulk of the game. And in Nightfall the bulk of the changes have been to PVE. Complaining that ANET isnt listening to PVE'rs and catering only to PVP is childish.
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Nov 12, 2006, 08:00 PM // 20:00
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#116
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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The only thing I am bored with is the wall you hit when you need promotion points. I had really hoped they would have done away with that after the kurzick and luxon walls you hit in factions. Aside from that I like the game alot, but because of that I'll probably just finish it with 1 or 2 toons and just run the rest everywhere.
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Nov 12, 2006, 08:08 PM // 20:08
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#117
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Frost Gate Guardian
Join Date: Dec 2005
Location: A very large, cozy virtual world.
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GW boring?
Yea, I have been bored lately. Maybe it's just because I'm currently guildless, but even still it seems as if pve is quite pointless atm. I don't find questing with heros enjoyable, nor do I love the fact that the enemy AI is set in a fashion which is designed (inadvertantly?) to drag you across maps for hours (/sarcasm) at a time. Even once in a while when I do happen to PvE, I find that there is currently a lack of profitable, group oriented farming spots. When considering the several areas which many players used to farm (including FoW, UW, tombs, SF, the deep, urgoz, etc) it's apparent to me that, dependant upon which server you're situated upon, many of these areas are inaccessible. Will this lead to the farming of everyday, explorable zones with lesser or greater yield? Maybe, maybe not. Either way it's also clear that money just doesn't come as easily as it used to. (No, I'm not complaining, just stating a simple fact.) Runners have been lost to the general population with the advent of quest unlockable zones and outposts as well. It seems players will adapt to these changes by either
a) Using inginuity new ways of making money (services anyone?)
b) Complaining until it might POSSIBLY be changed
c) Becoming more resourceful and taking less for granted (Zomg, NOOOO I forgot to pick up that 20 gold!)
d) Switching to a seperate playerbase (pvp/pve/etc)
e) quitting
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Nov 12, 2006, 08:27 PM // 20:27
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#118
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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Quote:
Originally Posted by Myrkwid
I can't get some of the arguments here off my head.
1.) You rushed to fast through the game, no wonder you are bored.
Nope. I did not rush through it, I even took my time to work for the cartographer title until reaching the later parts of the desolation. Currently close to 90% and it took not that much time. Of an online game that is labeled as CORPG I do not expect to be bored a week after release. Sure, every game is getting worn out after a time. But nightfall, well, not exactly Nightfall, but the changes made to the game with the release of nightfall and some mechanics being there from the start, shortened the game tremendously due to the complete lack of an endgame in PvE. I expect more out of a game when paying full price. At least more than the buyingprice in hours.
2.) Take a break
What will that change? Will the game change until the next chapter? Will it even change to the positive with the next chapter? If I take a break, for let's say five weeks, the quests will still be the same. There will still be no endgame. And elitemissions and challenge missions aren't an endgame, too. What do they offer? Nothing. Fun to play for a couple of times, some more some less, but after playing them some times they get boring too, just like the missions and other quests. Again out of the same reasons, they are alwys the same.
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1) The fact of the matter is there is more to do. The fact that you don't want to do it is your own problem.
2) Take a break.. wait till new things are added and try again. Still don't like it? Go away. The fact is there are plenty of people happy with it; and each chapter thus far has introduced something new and different. If you don't like it to this point you probably won't like in the future either.
I'd also point out this is mainly a causal gamers game. The hardcore gamers can get through it quickly get the high end armor and everything, but most are smart enough to realize what they're doing and what this will mean down the road. (Even still some continue to enjoy it.) Bottom line:
If you complain but keep on buying, well... good for A.Net.
Last edited by natuxatu; Nov 12, 2006 at 08:30 PM // 20:30..
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Nov 12, 2006, 08:33 PM // 20:33
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#119
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Jungle Guide
Join Date: Dec 2005
Location: Denmark
Profession: R/
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I agree with the OP. Guild Wars is a great game, but the henchmen AI is completely ------- up. If i attack a group of those Call To Torment enemies in The Realm of Torment there is 90% chance at least 2 in my group will die. Same about a group of 2xRuby Djinns. The henchmen are like "WOAH! AOE! LETS BALL UP!" and you die in less than 2sec.
If they dont fix the AI, i am boycutting any future expansion from Anet. No kidding.
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Nov 12, 2006, 08:43 PM // 20:43
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#120
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Wilds Pathfinder
Join Date: Aug 2005
Location: Sorrow's Furnace Hot Tub
Guild: RoS
Profession: Mo/Me
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Quote:
Originally Posted by bigwig
You're in the minority. You're just more loud about it.
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QFT. Amazing how people automatically assume that their opinion is always right, and therefore Anet should modify what they do.
I'm a long-time Sorrow's Furnace farmer, and the fun was not in the accumulating greens or wealth, but in interacting with other people.
Nerfs have just forced us to change our approach. Our 4 man Urgoz runs no longer work after the update? WTF? Let's change a few skills and try it again based on how the new AI works. Hmm, works better now, but I actually have to pay attention rather than mindlessly hit my blessed signit key every few seconds.
Point is, the person who complained probably played over 1,000 hours for a game that they paid $50 for. The room for righteous indignation is somewhat small.
Learn and adapt.
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